Ddayworld: DDay Revolution

Ddayworld: DDay Revolution

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[April 03, 2013, 07:50:38 PM] Rùa: @phadam231016, WOW, you're great, you can code "Hello world" in C++, i can't. I learned coding for along time ago (more 6 years), and now can't remember anything. ^_^

[April 06, 2013, 05:25:26 AM] boolidge: Hello. I need Dday judgement 20.0fe for warcraft 3 1.26b version

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[April 08, 2013, 12:40:50 AM] markone: sorry there isnt 20.0fe map which works the latest wc3 engies. Try revolutions

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News:

Dday:Revolution Heroes database is out, check it HERE

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Author Topic: Dday:Revolution 0.72 Suggestions  (Read 20965 times)

dgmortal

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Re: Dday:Revolution 0.72 Suggestions
« Reply #255 on: August 20, 2010, 12:52:04 PM »

why?

What? About my Inferno or my Zagg post?

Why zagg was overpowered?
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Hero0712

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Re: Dday:Revolution 0.72 Suggestions
« Reply #256 on: August 20, 2010, 01:28:50 PM »

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Flam3

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Re: Dday:Revolution 0.72 Suggestions
« Reply #257 on: August 20, 2010, 08:46:17 PM »

It's just darker isn't it? :D

No, about the aura, it's Endurance Aura, and mine just take about 3-5kb, not so much. And the icon, I think mine is better ;D.
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markone

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Re: Dday:Revolution 0.72 Suggestions
« Reply #258 on: August 21, 2010, 12:39:03 AM »

zagg was kick-asser and i belive that he will be even better now
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Flam3

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Re: Dday:Revolution 0.72 Suggestions
« Reply #259 on: August 21, 2010, 06:31:18 AM »

Maybe I will post my Arraka suggestion tomorrow. Just icon is not finish yet.
« Last Edit: August 21, 2010, 06:34:09 AM by Flam3 »
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dgmortal

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Re: Dday:Revolution 0.72 Suggestions
« Reply #260 on: August 21, 2010, 09:03:39 AM »

Zagg was considerd powerful just because he was very easy to play with, but anyone with a little skill in dday can kick zaggs ass, remember that he is not a good hero killer and has no escape machanism (I think we should give this ability to the new zagg in some way ;) )
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markone

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Re: Dday:Revolution 0.72 Suggestions
« Reply #261 on: August 21, 2010, 09:07:59 AM »

good choice
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Flam3

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PotM's iconset.
« Reply #262 on: August 21, 2010, 10:34:12 PM »

I forgot to post Arrka suggestion, edited. Another suggestion is my PotM's iconset:

« Last Edit: August 22, 2010, 02:25:28 AM by Flam3 »
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markone

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Re: Dday:Revolution 0.72 Suggestions
« Reply #263 on: August 22, 2010, 02:15:42 AM »

u didnt post map :P
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Flam3

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Re: Dday:Revolution 0.72 Suggestions
« Reply #264 on: August 22, 2010, 02:20:27 AM »

u didnt post map :P

Oh, I forgot. But I deleted my map :'(. Srr, I will post my Nightmare suggestion soon. Maybe in 15' later.
« Last Edit: August 22, 2010, 02:26:04 AM by Flam3 »
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Flam3

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Nightmare
« Reply #265 on: August 22, 2010, 02:45:49 AM »

Nightmare suggestion:
-1st:
+Changed Clone model and icon.
+Changed name.
-2nd:
+Changed the name.
+Added the effect when bash.
-3rd:
+Changed name.
-4th:
+Changed the effect.


About Arraka, I think need 2 or 3 days to make it again.
« Last Edit: August 22, 2010, 03:21:04 AM by Flam3 »
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Rùa

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Re: Dday:Revolution 0.72 Suggestions
« Reply #266 on: August 24, 2010, 11:18:05 PM »

Can u change range attack of Stoner from Melee to 150 ? Stoner has Melee attack so he can't destroy towers like image i posted. I think Melee attack and 150 range is the same.
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A Goat Who Kissed A Girl

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Re: Dday:Revolution 0.72 Suggestions
« Reply #267 on: August 25, 2010, 07:17:24 AM »

Can u change range attack of Stoner from Melee to 150 ? Stoner has Melee attack so he can't destroy towers like image i posted. I think Melee attack and 150 range is the same.
Range 150 is completely different from Melee. Melee heroes can equip special items which only work for them. In fact having a hero with 150 range will not do anything but to nerf it. Demolishing tower is not a sensible reason for nerfing a hero :)

It was my opinion anyway, am not saying that what you said is wrong :)
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Flam3

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Arraka
« Reply #268 on: August 26, 2010, 04:05:34 AM »

Simple, this is my suggestion about Arraka:
-Arraka:
+Changed name and sub-tittle.
-1st:
+Changed name, icon and effect.
-2nd:
+Changed icon.
+Added small arc to Nemesis.
-3rd:
+Changed name and healing effect.
-4th:
+Changed icon, effect and sound effect.

-Notes:
+The test map is suggetion abou Nightmare & Arraka. If you want, check Nightmare too.
+Sometime, Spirits Within effect appear in center of the map, I don't know how to fix it.
+The last thing, this is just visual, so don't mind about stats.
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phadam231016

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Re: Dday:Revolution 0.72 Suggestions
« Reply #269 on: August 26, 2010, 06:48:15 AM »

One thing about Nightmare, his clones should be full of mana when they are summoned.
And about damage type, summoned units should have normal or chaos damage type for melee and magic for ranger :D
@Flam: I didn't see any description on your test map, so I couldn't understand how they work >.<!
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