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[April 03, 2013, 07:50:38 PM] Rùa: @phadam231016, WOW, you're great, you can code "Hello world" in C++, i can't. I learned coding for along time ago (more 6 years), and now can't remember anything. ^_^

[April 06, 2013, 05:25:26 AM] boolidge: Hello. I need Dday judgement 20.0fe for warcraft 3 1.26b version

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Author Topic: Maiv Suggestions  (Read 3920 times)

markone

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Maiv Suggestions
« on: December 13, 2010, 10:12:08 AM »

Ok guys today i tested maiv with fixed fan of shadow strikes and she is till weak. I will try to define some problems.

Curse - Becomes none-sense when you carry ooL. No damage.
Ultimate - High HP avatars cannot be merged into spirit link, damage damn low.

Ideas?

Replace curse, with?
Boost ultimate, how?

My idea of ultimate is:
Each spirit gives to Avatars +10 damage
Magic resistance instead of immunity
Chaos damage for Avatars.
Spirits can self-destroy making single shot dmg and stun.

For curse replace im out of good idea.
Also i support idea of new Ultimate (non Summoning one)

This topic will be open for some time, she will stay weak for v73, but I expect that we all build her nice, innovative and fresh for v74

Best regards
Markone
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phadam231016

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Re: Maiv Suggestions
« Reply #1 on: December 13, 2010, 11:35:49 AM »

Spirits can self-destroy making single shot dmg and stun.
it will be hard to control all of them >.<, how about make their damage base on Maiv like Lulu?
I prefer to non summoning skill, too.
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jncool

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Re: Maiv Suggestions
« Reply #2 on: December 13, 2010, 03:35:51 PM »

can we make spirits can not be kill by wave spells (including aoe) but can only be kill by physical or single spell hit? if so i think each spirit +10 damage is good, meaning other hero has to select each spirit to kill to reduce Avatar's bonus damage. Maybe need to balance spirit's hp :)
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[DBL]Papa

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Re: Maiv Suggestions
« Reply #3 on: December 14, 2010, 02:18:23 AM »

I played Maiv - she is realy week, I think fan of nifes, which it was before ( in 20.0fe) is better, than now,
About - ulti - i think u should reduse the number of spirits, but makes them stronger, alsou maube u should add haos demage to all spirits, but make some limit, like lvl1 - 8, lvl2 -12 max spirits, couse "this is madness" ) when there are  20, 30 of this spirits & it's useless, & even making trouble for urself...
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Flam3

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Re: Maiv Suggestions
« Reply #4 on: December 14, 2010, 03:24:45 AM »

Curse can't be dispeled, that all.

Quote
Spirits can self-destroy making single shot dmg and stun.

Damage and silence in AoE, please.
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markone

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Re: Maiv Suggestions
« Reply #5 on: December 14, 2010, 04:06:49 AM »

Hehe do you know how to make non-dispel-able curse? I dont.

20/30 spirits is great for hero blocking. That's why i would like to keep unlimited spirits.
And avatar's damage to be increased with spirits numbers, since avatar is already ranged if blocking tactic go well he will be able to kick ass on blocked unit, and allied ranged heres would be nice to stand near.

Still we are open for new ulti suggestions, that's what would i like to hear.

About fan of knives i agree that it was killing unit faster, maybe instead of curse go with another AOE dps spell, some invisible ward with hp drainage....

I would avoid powerful spirits cause they are invulnerable :)

Also avatar should have hero armor/dmg type (if we keep it)

Open your mind and share ideas

Peace
--Markone
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nlta___1992

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Re: Maiv Suggestions
« Reply #6 on: December 14, 2010, 04:09:50 AM »

i think we should use maiv in 19.9b and fix ulti like this the shadow creat the spirit 800 hp damage chaos and immune 25-30 armor 5 each spirit give maiv 5 damage
each lv damage add increase 5 -8 -10
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Flam3

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Re: Maiv Suggestions
« Reply #7 on: December 14, 2010, 08:04:55 AM »

Hehe do you know how to make non-dispel-able curse? I dont.
Peace
--Markone

I don't know, too. But how can you make current CA ultimate?

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markone

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Re: Maiv Suggestions
« Reply #8 on: December 14, 2010, 08:11:57 AM »

Which part?
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[DBL]Papa

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Re: Maiv Suggestions
« Reply #9 on: December 14, 2010, 08:25:15 AM »


20/30 spirits is great for hero blocking.

But Marko what else they can do? u can use tp, thats all.
That's why i would like to keep unlimited spirits.
And avatar's damage to be increased with spirits numbers, since avatar is already ranged if blocking tactic go well he will be able to kick ass on blocked unit, and allied ranged heres would be nice to stand near.

+ 5 or +10 demage for spirit?, maybe it will be better to increse the demage of all spirits too?
About fan of knives i agree that it was killing unit faster, maybe instead of curse go with another AOE dps spell, some invisible ward with hp drainage....
I would avoid powerful spirits cause they are invulnerable :)
Also avatar should have hero armor/dmg type (if we keep it)
Peace
--Markone
who said about powerfull spirits, make just able to kill someone)
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Flam3

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Re: Maiv Suggestions
« Reply #10 on: December 14, 2010, 07:19:25 PM »

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markone

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Re: Maiv Suggestions
« Reply #11 on: December 15, 2010, 01:29:26 AM »

Curse doesnt have anything with bonus damage, i dont get how you see that same...
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Flam3

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Re: Maiv Suggestions
« Reply #12 on: December 15, 2010, 06:01:46 AM »

Quote
Bravado (Passive):

The Warden is used to fighting against the odds, increasing her damage based on the number of enemy units in 800 AoE around her. Damage cap is 30/50/70/90.

Lvl1: +3 damage per enemy unit.
Lvl2: +5 damage per enemy unit.
Lvl3: +7 damage per enemy unit.
Lvl4: +9 damage per enemy unit.

Quote
Toxify (Passive):

Each of Warden's attack applies a lethal poison, capable of reversal all healing effects temporarily.

Lvl1: Reverses hp and mana regeneration in 3 seconds (1.5 on hero), 40% to stun the target in 0.6 seconds.
Lvl2: Reverses hp and mana regeneration in 4 seconds (2 on hero), 34% to stun the target in 1 seconds.
Lvl3: Reverses hp and mana regeneration in 5 seconds (2.5 on hero), 28% to stun the target in 1.4 seconds.
Lvl4: Reverses hp and mana regeneration in 6 seconds (3 on hero), 22% to stun the target in 1.8 seconds.

Quote
Torment (Passive):

Burn enemy units around Warden. She also get sub-skill. Sub-skill instantly deals huge damage but will disables the burn damage in few seconds, it also has mini-stun. Burn damage stack with Cloak of Fire.

Lvl1: Burn 10 damage per second (DPS) in 250 AoE around Warden. Sub-skill deals 140 damage but disable burn damage in 14 seconds. Mini-stun in 0.05 seconds. Cooldown: 20 seconds.
Lvl2: Burn 18 DPS in 300 AoE around Warden. Sub-skill deals 180 damage but disable burn damage in 12 seconds. Mini-stun in 0.1 seconds. Cooldown: 18 seconds.
Lvl3: Burn 26 DPS in 350 AoE around Warden. Sub-skill deals 220 damage but disable burn damage in 10 seconds. Mini-stun in 0.15 seconds. Cooldown: 16 seconds.
Lvl4: Burn 34 DPS in 400 AoE around Warden. Sub-skill deals 260 damage but disable burn damage in 8 seconds. Mini-stun in 0.2 seconds. Cooldown: 14 seconds.

Quote
Global Hex (Active):

Global Hex in 1/1.5/2/2.5 seconds. Cooldown: 42/38/34/30

Quote
Mercy Blow (Passive):

Every time the Warden hits an enemy, it is slowed 20% for 2 seconds. Stack up to 4 times. In the fifth attack, enemy is stunned, knock back and takes additional damage and speed is restored to normal. Stun duration is halved on hero.

Lvl1: 0.5 seconds stun, knock back 70 range and 35 bonus damage.
Lvl2: 1 seconds stun, knock back 110 range and 55 bonus damage.
Lvl3: 1.5 seconds stun, knock back 150 range and 75 bonus damage.
Lvl4: 2 seconds stun, knock back 190 range and 95 bonus damage.

Quote
Take Nap (Active):

Maiev takes a quick nap. While napping, she gains 60 HP, 30 MP, 10 damage and 10% attack speed per second. Bonus damage and attack speed last for 10 seconds after waking. Cooldown: 10 seconds. Channeling. (This skill work like old Regen X).

Lvl1: Nap up to 2 seconds (120 HP, 60 MP, 20 damage, 20% attack speed).
Lvl2: Nap up to 3 seconds (180 HP, 90 MP, 30 damage, 30% attack speed).
Lvl3: Nap up to 4 seconds (240 HP, 120 MP, 40 damage, 40% attack speed).
Lvl4: Nap up to 5 seconds (300 HP, 150 MP, 50 damage, 50% attack speed).

Few ideas to replace Curse.
« Last Edit: December 15, 2010, 06:08:36 AM by Flam3 »
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phadam231016

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Re: Maiv Suggestions
« Reply #13 on: December 15, 2010, 08:55:28 AM »

you said that Take nap likes Regen X, then can Maiv att when she active this skill like X-men?
anyway, I like the Global Hex idea, but it just enemy's heroes be effective or all enemies or every one and creeps?
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markone

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Re: Maiv Suggestions
« Reply #14 on: December 15, 2010, 08:57:44 AM »

I like idea with passive spell and mini active part which disables passive =)
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