Ddayworld: DDay Revolution

Ddayworld: DDay Revolution

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[April 26, 2013, 05:20:40 AM] Jeyrend: Shout at the devil!

[May 02, 2013, 07:12:15 AM] breziq: yA

[May 09, 2013, 02:43:40 PM] Archangel: ah... setih se one igre što je bila na sajtu pre 5 godina, kad smo nadenuli ime oružju Q'rac xD

[May 20, 2013, 12:54:52 PM] Lion: Wow!  every one !!hello

[May 20, 2013, 12:55:15 PM] Lion: im PDC-(L)-ioN

[May 20, 2013, 12:56:49 PM] Lion: where the PDc sephiroz ! PDc death song !

[May 22, 2013, 01:54:48 PM] BlackReptile: Hello! Sorry me? for my bad Engish. If no one work to make new version, can you give me open version to do this?

[May 28, 2013, 11:41:52 PM] Flam3: Hmm...

[June 06, 2013, 11:50:19 AM] jncool: BlackReptile we tried to give chances to others to work but they all failed... :)

[June 06, 2013, 01:24:07 PM] BlackReptile: I think it is not difficult to give one more chance :-) I with friends play this map last 2 years, we don't play dota or some other maps, only Dday. I think we can do it.

[June 06, 2013, 01:25:26 PM] BlackReptile: with saving your copyright rights if you want)

[June 15, 2013, 12:37:44 PM] BlackReptile: jncool, I cannot send personal messeges here, I answer you by email. Please tell me if you don't get messege. My email Reptile52@yandex.ru

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Dday:Revolution Heroes database is out, check it HERE

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Messages - Hero0712

Pages: 1 [2] 3 4 ... 15
16
Beta Testers Room / Re: v72 beta build 4601
« on: August 22, 2010, 01:29:16 PM »
Fountain doesn't have "Convert Gold to Lumber" and it has "Withdraw Lumber" early. I remember that only Dragon Roost has "Withdraw Lumber" (not Library)

17
Beta Testers Room / Re: v72 beta build 4585
« on: August 22, 2010, 03:10:02 AM »
LOL Terrible.
P/S: hey the link is from playdota.com i'm not sure about being able to use but there were too much fights :|
To be really honest, you shouldn't take ideas from dota anymore. I don't want to see any fights, especially in my forum when the map is released.

It so hard to say in English, maybe you can translate for mark:

"Như thế này, tôi có 2 cái máy, 1 máy có photoshop và 1 máy dùng để edit map. Vì vậy, tôi phải chuyển icon từ bên này sang bên kia để sử dụng. Thêm nữa là tôi cũng có 1 nick bên forum DotA, nên dùng phần Album bên đó để chuyển ảnh".

Ok now? And the original icon is from WoW.
k

18
Beta Testers Room / Re: v72 beta build 4585
« on: August 21, 2010, 08:37:31 AM »


Terminator's icon?
LOL Terrible.
P/S: hey the link is from playdota.com i'm not sure about being able to use but there were too much fights :|
To be really honest, you shouldn't take ideas from dota anymore. I don't want to see any fights, especially in my forum when the map is released.

19
Beta Testers Room / Re: v72 beta build 4585
« on: August 21, 2010, 08:22:29 AM »
cause double command aura is fucking imba :|

I see you make Terminator's Blink create Illusion to confuse the enemy. But you should make Illusion instantly create.
About Captain's Fire, I like to see 20.0c Captain's Fire. I don't know about his ultimate, if you think it stronger than Avatar, it's good. But I think so much player in VN will say: "What the hell is his ultimate, this skill is really stupid" because most of them don't know much about English.

P/S: Hmm, now, I just see me and Hero is BT. Where is another guy?
About Ultimate, i think it's weaker than Avatar, i'm pretty sure about that.
P/S: I used to be a BT  :D

20
Beta Testers Room / Re: v72 beta build 4585
« on: August 21, 2010, 05:11:15 AM »
ah, i know how Wolverine transparency works, you didn't say that maximum transparency depend on maximum base armor increase. (68% max at level 4) plus 50 = 88% i think
P/S: Please add  how Wolverine transparency works in spell tooltips.
Why do you not like stackable aura :|?

21
Beta Testers Room / Re: v72 beta build 4585
« on: August 21, 2010, 04:37:14 AM »
I'd like to increase more slow, because Scroll of speed kicks all slow spells.

22
Beta Testers Room / Re: v72 beta build 4585
« on: August 21, 2010, 01:11:21 AM »
Wolverine transparency = 0 means he almost "disappear"? So, it's not like that, just about 50% i think.
can u test command aura and stoner aura for stacking? lol i'd tested before posted xD


about warden, im afraid that she is weak too... really dunno what to do, i would change her curse into another damage spell if there would be some good idea... or more power to avatar...
You're right, she is weak now. Maybe give passive to her curse like we said before. I think that bug we talked maybe hard to appear because her Animation Damage Point is only 0.3

23
Beta Testers Room / Re: v72 beta build 4585
« on: August 20, 2010, 11:32:38 PM »
Good at 3rd icons of terminator. But 4th is saw not chainsaw.
2nd icon of Maive should be stay, it's just a curse so let "melee player" know what it is.

24
Bugs Reports / Re: Dday:Revolution 0.72 Suggestions
« on: August 20, 2010, 01:28:50 PM »

25
Beta Testers Room / Re: v72 beta build 4585
« on: August 20, 2010, 10:33:52 AM »
wolverine transparency 255-(2* lifemiss + 50)): Seems it doesn't work like that.
fixed avatar of vengence: Still bug with summoning spell.
increased blake's acquisition range 500->750: Nice, i understand why you do this. Can you do the same with Xmen?
Maraad: ultimate: you should decrease the "Wave time" to 0 to fix the canceling bug. (I told you long time before but you didn't do it, now i remember this bug)
Alien: Oh i remember this bug too. When Egg dies, it deals no AOE damage. You can fix this by give egg a passive spell like tinker's minion.
changed command aura (stoner) to stone aura (with new icon): This means Stone Aura will stack with Command Aura. Fix or not, your call. xD
Captain: hmm, i think we should empower this guy a little bit, maybe increase his ultimate by 2%.

26
Bugs Reports / Re: Dday:Revolution 0.72 Suggestions
« on: August 20, 2010, 08:24:19 AM »
Because of bug, maybe Avatar of Vengeance does not have that spell i guess.
All inferno's things are good now.

Ok, now Fallen Spirit is fine. But I still don't agree with you about Fire Aura. It isn't fine at all :-\.
It's just darker isn't it? :D

27
Bugs Reports / Re: Dday:Revolution 0.72 Suggestions
« on: August 20, 2010, 07:29:50 AM »
I don't like all, especially 2nd spell.

I don't like my 2nd spell most :(. I think becaus it is just to flashy. But I still think his ulti should be fixed. Fire Aura is just a lame name and effect is really not good. And Falen Spirit should be changed, too. If Warden release, it would look like Inferno has Avatar of Vengeance ability.
Because of bug, maybe Avatar of Vengeance does not have that spell i guess.
All inferno's things are good now.

28
Bugs Reports / Re: Dday:Revolution 0.72 Suggestions
« on: August 20, 2010, 07:20:02 AM »
This is my suggestion about Inferno.
Changed list:
-Inferno:
+Changed his tittle from Dark Infernal => Shadow Flame.
+Changed his projectile (if you don't like it, just don't add it :)) )
-1st:
+Changed the effect and icon.
-2nd:
+Changed the effect, icon and sound.
-3rd:
+Changed unit model.
+Changed skill icon.
-4th:
+Changed the icon and aura effect.

I don't like all, especially 2nd spell.

29
Bugs Reports / Re: Dday:Revolution 0.72 Suggestions
« on: August 20, 2010, 04:26:42 AM »
@Flam3: some heroes has 2 or 1 level of ultimate, that makes dday.
@dgmortal: seems it's based on damage reduce.

But Inferno has 4 level of ultimate :(.
hihi

30
Bugs Reports / Re: Dday:Revolution 0.72 Suggestions
« on: August 20, 2010, 04:04:59 AM »
@Flam3: some heroes has 2 or 1 level of ultimate, that makes dday.
@dgmortal: seems it's based on damage reduce.

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