well currently i have less time cos my childrens are on vacations, but i ll be lil more free as soon as they go to school. but i think that you all will be bussy then...
Hey boys and girls, friends and enemies, players and observers, My vacation didn't stopped me to fix problem happened in 20.0f, Ddayteam made a good testings and now we are proud to present you Dday:Judgement 20.0 Final Edition Thx all who helped in map development and all who reported bugs
You can download map on our host HERE or on epicwar
We didnt wrote new changelog, but main thing fixed is winged invasion bug, all other changes are some descriptions
Enjoy Ddayteam
PS.Feel free to upload map on anysite and just post mirrors here
After months of hard working, DDayTeam is please to announce it's final version of 20.0! Many bugs were fixed, many balancing were made, and many things changed to let you enjoy the map. We will post change log soon, mean while try the map out and experience it yourself!
Special thanks to all active DDayTeam members and Beta Testers working hard to bring the map to share with the world.
Special thanks to Markone for dedicate his time out of his busy exams and work days and night before his trip until he leave the country. Special thanks to Archangel for his activeness and help out everywhere Special thanks to Onewithdarkness for leading the Beta Tester team and make it happens. Special thanks to MinhTan for actively testing, and suggesting. Special thanks to Seph for helping with ideas and balancing.
Special thanks to everyone from vn forums, and everyone around the world who still love dday and want to bring dday to the top again! Here's the change log: ChangeLog_20.0F.txt ( 4.18K )
Number of downloads: 177
After four months of testing, the first 20.0x generation dday map will have it's final version. 20.0F will be released in a middle of July and as every other final DDay Judgement version changes aren't big, just fixes and correction of existing bugs. Many problems are solved, many heroes are nerfed and balanced. For more information you can download this Current changelog for 20.0F version
For those who don't know what dday is, I will write a short description about it here.
DDay: Judgement
I Basic
II Heroes
III Shops
IV History
I Basic
DDay: Judgement is a warcraft 3 custom map, based on 3 corridors map. You have two sides, Holy Forces and Damned Forces and you can choose which side you want to fight for. Each side has main building (for Holy Forces it's Castle; for Damned Forces it's Black Citadel) and to score a win you have to destroy an opponent's main building. It won't be easy because it is surrounded by three big towers and many more weaker towers. And also creeps, which respawn in ordered time, will try to stop you and of course enemy's hero/es. Maximum number of players is 5vs5; for those who wants to play against AI, will have to wait because DDayteam have started something about that; just be patient.
II Heroes
DDay: Judgement currently has 82 custom-made heroes. You will see many known characters from different universe (Marvel comics, Mortal Kombat, Final Fantasy, Starcraft, Warcraft and many more). Team continually works on hero balance, in order that all heroes be equal so you can't say that some hero is weak. Remember that for all in your life you need practice to become good in it, so don't expect that you will win some pro or average dday player after playing three to five games. Practice, practice and only practice. About hero's spells... Most of them are custom made, because we want to make original hero with original spells. Of course there are Warcraft 3 original spells. For more information I'll suggest you to look into our Heroes database.
III Shops
Items in DDay: Judgement are 80% unique. For more information I'll suggest you to look into our Items database. You buy items in shops of course, but also you can buy creeps there which will help you in creeping and farming. DDay: Judgement can be hard game for those who are new in it because you don't control only a hero; you will control also creeps which you can by in specific shops. You don't need to use them, but you will certainly lose that game, because your experienced opponent will use them for sure.
IV History
DDay: Judgement history begins in a year of Warcraft 3: Reign of Chaos release. Soon after the birth of 3 corridors map (creators: ilPal and Zigzager), man with nickname Toosalty made a spin-off map called 3 Corridors D-DAY and he was it's editor until version 10.5p. That map later involved into DDay Sequel map which was edited by MonkY(also known as DDay's Legend ) and Armafire. After 14.0 version, that map was renamed into D-Day: Judgement and it's main editor was Monky. Map was so popular that it had several millions of fans all around the world. But life has to go on and MonkY had to abandon dday's creation and after his retreat there are several notable editors such as Alex and Daniel, eScpY until 19.0x series. number of map's fans was decreased by bad changes. Dh-Neo became map's editor and he postponed work on his previous project DDay: Deathmatch so he can work on DDay: Judgement and DDay: Xtremme map. Map becomes more popular than before. At the near end of 19.x era map's editor Dh-Neo had to retired (because fans wanted new version but Neo couldn't find the time to update.). After Neo, Markone, current editor, took over the challenging editing job. His first version was 19.9F, he dedicated the map credit to DDayteam as a whole. So as every other thing on the world even this map continues to evolve and you will see what we are planning to do with it. Enjoy in this map and if you want become part of it by helping to make it even better.
*arranged current changelog for 20.0F has been added.*
The Warcraft III patch v1.22 has been released with several game fixes, updates and new maps. For the easiest patching process it is recommended that you connect to Battle.net. This can be done by starting the game and clicking on the Battle.net button.
And there isn't any other way to install 1.22 as i saw at this moment
FEATURES
- There is now a replay auto-save feature in the options menu. Replays are automatically saved to the "replay" folder. - The game is now automatically saved in the event of a potential disconnect. These saved games are placed in the "save" folder. - Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game creation. - Added an option to always show unit and building health bars. - You can now enable and disable the display of minimap signals from players and other observers using chat commands: /showminimapsignals and /hideminimapsignals. - Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS.
BALANCE CHANGES
HUMAN - Scout Tower repair rate changed from 12 to 20. - Knight damage increased:
As many of you requested. We are now having Reputation System. Please use it carefully. Reputation is not something you should mess around and have fun with. Those who violate will get -rep depends on severity.
Please let me know if you like to suggest some changes.
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